AI Insights · Timothy · January 2022
Top 5 Basketball Games Performance in Ecuador in Q4 2021
Discover how the top 5 basketball games performed on a unified platform in Ecuador during Q4 2021, with insights into their weekly downloads, revenue, and active users.
During Q4 2021, the top 5 basketball games on a unified platform in Ecuador showcased varied performance trends. Here’s a closer look at their weekly downloads, revenue, and active users, based on data from Sensor Tower.
NBA 2K Mobile Basketball Game from 2K experienced fluctuating weekly revenue, peaking at around $98 in early October and ending the quarter with $89. Weekly downloads saw a peak of 708 in mid-October, while weekly active users started at 1.4K and decreased to 966 by the end of December.
Basketball Arena - Sports Game from MASOMO LIMITED had a notable spike in weekly revenue in mid-October, reaching $118, and a peak of $138 in early November. Weekly downloads ranged from 603 to 1.4K, with active users peaking at 4.1K in the last week of December.
NBA LIVE Mobile Basketball by Electronic Arts showed a weekly revenue peak of $75 in late November. Downloads varied, reaching a high of 1.9K in early October, while active users saw a slight decline from 13.7K to 10.6K over the quarter.
Basketball Stars™: Multiplayer from Miniclip.com had a significant increase in weekly downloads, peaking at 2.1K in early December. Revenue fluctuated, with a peak of $47 in early November. Active users grew from 4.5K to 6.1K by the end of December.
NBA JAM by EA SPORTS™ from Electronic Arts had a consistent revenue stream, peaking at $19 in late December. However, it did not record any downloads or active users during this period.
For more detailed insights and data, visit Sensor Tower.